Bringing Legends to Life
Bespoke Legends is dedicated to bringing new myths to life and helping others learn to do the same. We specialize in making the magic of stories feel real whether inspiring kids to write, synthesizing a personalized myth to your specification and tastes, or our original stories, games and art.
From ongoing deluxe private campaigns to birthday and bachelor(ette) parties, Bespoke Legends is dedicated to constantly pushing what role playing games are capable of as a medium or storytelling.
Our Dungeon School programs use role playing games like Dungeons & Dragons to teach writing, self awareness, and the broader perspective it takes to survive a true adventure both individually and as a team.
Bespoke Legends’ mission is to using storytelling to re-enchant the world. By creating not only myths, but myth-makers, we can create wonders. We can be Legends.
Our Legendary Dungeon Master brings 30 years of experience with RPGs, theater, puppetry, improvisation and teaching together to weave worlds into being before you eyes. The thousands of miniatures, hundreds of set pieces and dozens of custom dungeons and environments take the experience from seeming real, to being.
As our storehouse of narratives and terrain grows, more and more of these legendary tales will become available to the public, as books, modules, accessories and metchandise.
Next Steps…
1. For a price quote, more information, or answers to any questions you might have, please contact us at BespokeLegends@gmail.com.
Greetings Legends, We are happy to announce the return of our Intermediate Writer’s Workshop. A new quest begins: to empower and inspire the next generation of writers. Our intermediate workshop is for students with some writing experience – whether from our Dungeon School program, or elsewhere – and are welcome to submit one short story upon registering for the workshop. Classes …
Marine Sciences Role Playing Curriculum Foundry10 is a Seattle based education research organization that has a wide variety of experiments into alternative learning models. In fall of 2021, I had a the honor and pleasure of being a part of their pilot classroom test of their table top role playing game based marine sciences curriculum, …
Animist Perspectivism in Roleplaying Games At their root, roleplaying games operate on a divisive, labeling model of reality. Worlds are parsed into categories that can be used to balance their mechanical expressions. The good ones have embedded in them the notion that the rules can and should be thrown away under certain conditions. …
Dungeon School is an after school writing class disguised as a game. We use Roleplaying games to show students they can already stories, and inspire them to write them down. Each campaign brings to bear the vast arsenal of portable dungeons, miniatures, and effects of a Bespoke Legend, but with a focus on education rather than entertainment. In addition to writing and art, Roleplaying games can be curated include lessons physics, chemistry, history, social science, or virtually any subject the curriculum requires.
Dungeon School just finished Season Six, with openings for Season Seven classes in the fall of 2020. Please contact us at BespokeLegends@gmail.com if your school would like to join the adventure!
2022-2023
2021-2022
The Vivomancer TrapDawn of the Despoiled
2020-2021
ElementaryA Sea of Shadows
2019-2020
The Cat Came BackSgt. Snuggles’ WarBest Medicine
2018-19
The Undying Headmistress Exile’s Return The Polyform ProfessorThe Lady’s FateDM Apprenticeships
2017-18
Frozen KingsThe Rat Catcher’s RevengeWinter’s MirrorAccursed CurrentsWeekend Workshop
2016-17
Twilight of the Mushroom KingdomsWrath of the UndyingRobbery on the Jovian ExpressLich Queen’s Revenge
2015-16
The Fortress That WalksThe Third AngelThe Stone of Tears
2014-15
Welcome to Dungeon School
True Spell Book
The Eight Schools Framework of the True Spell Book project is an evolution of the world building around the spell casting systems presented in the fifth edition of Dungeons and Dragons.
The completed grimoire will be the game book everyone who has ever played a wizard wished for. With a little help, Bespoke Legends will deliver. Like all of our material, every spell is curated to bring the most real experience to the player possible. Holding the finished product in your hands, studying the arcane images and information within, you will truly know what all those hours of spell preparation feel like.
But you won’t need hours. Every spell* includes the mechanics for casting it real time, in game, with the advantage of not having to slog through every other class’ spells to find the spell alphabetically. True Spell Book pages will be alphabetical, by level to ensure all the information and inspiration is at your fingertips.
*True Spell Book contains only Open Game License material, though occult’ed up versions of the spells will appear on our Patreon page. Additionally, we’ll be creating substitute spellforms to fill the gaps as we can. Some secrets can’t be carried from the place where they’re learned.
Before continuing, please read the following warning ensigiled by the author for your protection.
All explanatory text, sigils, incantations, and spell names contained herein will be presented in raw Sangua. If you can read this without magical aid, then you, or your world have likely contracted the blood tongue. Should mysticism be employed to read beyond this warning, exposure is certain and the chance that you will transmit it, no less so. Sangua is an adaptive memetic virus that alters its host to understand all auditory languages, as well as written works in languages that share a lineage with the host’s native tongue. Sangua was developed to allow diplomatic and interpersonal understanding where communication barriers may have made peace impossible. Unity is not a universal value, however, and this warning is meant respectfully for those who would seek peace in other ways. Please be aware of all local laws, statutes, taboos, and ideological considerations before continuing.
Every spellform includes the original mechanics available under the OGL, plus a variety of occult and arcane imagery and world building to flesh out the experience of the magical life. A wizards is only as good as their spell book, a grimoire that goes far beyond simple matters of distance and casting times to teach the deeper sets of symbols that imprint a spellform on the caster’s mind. Light is the perfect example of how this process, beginning with meditation can lead to insights into the function of the wider cosmos.
Ideally Mending should be taught as widely as possible so as to ensure that basic resources can be maintained by the general populace. The interests of major craft and merchant guilds should be utterly ignored in this regard, as high quality goods will always be in demand, but the repair of the kind of cheap, fragile products available to the poor, or sold at a loss to undercut competition, will ultimately lift the common folk out of poverty and destroy the monied interests that would sell them substandard goods to make a quick profit.
The introductory sections will discuss all of the techniques and principles necessary to understand and even recreate most of the material present on these pages. Drawn from reference sources from around the world, each spellform is meant to be true to the original text, while adding as much depth as possible.
More material and commentary on each spell is available on the Patreon post for each spell, much of which will not be included in the final text, given the limitations of one page per level of the spell. These posts also include full size, high resolution versions of several pages per month, as well as commentary research and design.
Contact
If you’d like to know more about how to Become Legendary, or have questions about any of Bespoke Legend’s current or upcoming programs or products, please reach out: